The Sixth Day
Work Title: The Sixth DayMedium: Film
Episode Title:
Year: 2000
Writer(s): Cormac Wibberly
"Original" Writer: Yes Writer(s): Marianne Wibberly
"Original" Writer: Yes Own work?: Yes
Summary:
Power-hungry politicians set out to clone humans in order to gain wealth and power. A pilot/family man is caught in the game, eventually cloned, and engaged in a fight to reclaim his life from his double and save the world.
Era/Year of Portrayal: near_future
Distinctive characteristics of the world in portrayal:
More virtual reality technology; cloning of animals permitted; automatic cars; virtual girlfriends; advanced aircrafts; etc.
Technology
- Name of portrayed presence-evoking technology: Incubators holding blanks (adult-sized fetus-like shells) of humans ready for cloning; cloned humans themselves; virtually displayed images of daily schedules, news, advertisements, television and film entertainment; interaction with virtual girlfriend; two-way interactive video communication
- Description of the technology: An incubator holding blanks (adult-sized fetus-like shells) of humans inserted with genetic coding for cloning; the cloned humans themselves
- Nature of task or activity: Interacting with cloned humans
- Performance of the Technology: The incubator continues to function properly until it is destroyed at the end; the clones are programmed to die in 5 years
- Description of creator(s): The creators of the incubator and genetic cloning process are white males in their 40s-60s
- Major goal(s) of creator(s): The creators' primary goals are to become wealthy, powerful and control the world
- Description of users of technology: Primarily white males in their 40s-50s
- Type(s) of presence experience in the portrayal: social_presence
- Description of presence experience: Medium as Social Actor best describes the portrayed presence experience, because the characters are convinced that their physical, social, mental and emotional interaction with the clones is tangible
- User awareness of technology during experience: There are times when the characters recognize that they are dealing with clones and times when they are unaware; once aware of the clones, the characters are initially skeptical of their appearance, behavior and motives but gradually more comfortable with these
- Valence of experience: The characters have both positive and negative experiences in their interaction with cloned humans, much like their interaction with other humans
- Specific responses: During their interaction with the clones, the characters experience such human conditions as exhaustion, fear, sadness, excitement, agitation, frustration, empathy, compassion, and joy
The incubator that generates the cloned humans is destroyed out of fear that the creators will use it to make decisions that only God should make
Other: Coder name: Melissa SelverianCoder email: melissa.selverian@temple.edu
Coder affiliation: Temple University