Lawnmower Man 2: Beyond Cyberspace

Work Title: Lawnmower Man 2: Beyond Cyberspace
Medium: Film
Episode Title:
Year: 1996
Writer(s): Gimel Everett
"Original" Writer: Yes Writer(s): Brett Leonard
"Original" Writer: Yes Own work?: Yes

Summary:

Jobe is resuscitated by Jonathan Walker. He wants Jobe to create a special computer chip that would connect all the computers in the world into one network, which Walker would control and use. But what Walker doesn't realize is a group of teenage hackers are on to him and out to stop his plan.


Era/Year of Portrayal: near_future

Distinctive characteristics of the world in portrayal:

Virtual technology and its necessary devices are prevailed in the world.


Technology

  • Name of portrayed presence-evoking technology: Virtual technology and its devices, computer.
  • Description of the technology: A large COMPUTER facility evoking the telepresence in VIRTUAL CITY.
  • Nature of task or activity: The user is disabled man stucking in a large computer room, in which he is developing a Ciron chip enabling the virtual city
  • Performance of the Technology: VR technology has the possiblity to be abused according to its users intention.
  • Description of creator(s): Man, 40s, scientist. He gave up developing the Caron chip which enable to make virtual city
  • Major goal(s) of creator(s): A scientiest at first invented Caron chip enabling to make virtual city in order to make all communication network connected for man. Later it was abused by a man who tried to make a fortune for himself.
  • Description of users of technology: a disabled man, 30s; Kids group, teenager who are interested in computer and VR
  • Type(s) of presence experience in the portrayal: both
  • Description of presence experience: The portrayed presence experience by means of virtual technology in this movies involves all of 5 dimension. Especially, spatial and sensory presence are shown the most.
  • User awareness of technology during experience: While they are in virtual environment, they are aware that they are using a technology.
  • Valence of experience: They have both positive and negative feeling about the experience. It depends on the results of events which they engaged.
  • Specific responses: Major responses include physiological arousal, involvement, enjoyment, physical demages, etc.
Long-term consequences:

The story is resolved with conclusion that every technology should be used for well-being of all people not only a man or some group.

Other:

Coder name: SungBok Park & Ha sung Hwang
Coder email: not given
Coder affiliation: not given