Lawnmower Man 2: Beyond Cyberspace
Work Title: Lawnmower Man 2: Beyond CyberspaceMedium: Film
Episode Title:
Year: 1996
Writer(s): Gimel Everett
"Original" Writer: Yes Writer(s): Brett Leonard
"Original" Writer: Yes Own work?: Yes
Summary:
Jobe is resuscitated by Jonathan Walker. He wants Jobe to create a special computer chip that would connect all the computers in the world into one network, which Walker would control and use. But what Walker doesn't realize is a group of teenage hackers are on to him and out to stop his plan.
- Self-Written?:
- Source Name: IMDB
- Source URL: http://www.imdb.com/title/tt0116839/plotsummary?ref_=tt_stry_pl
Era/Year of Portrayal: near_future
Distinctive characteristics of the world in portrayal:
Virtual technology and its necessary devices are prevailed in the world.
Technology
- Name of portrayed presence-evoking technology: Virtual technology and its devices, computer.
- Description of the technology: A large COMPUTER facility evoking the telepresence in VIRTUAL CITY.
- Nature of task or activity: The user is disabled man stucking in a large computer room, in which he is developing a Ciron chip enabling the virtual city
- Performance of the Technology: VR technology has the possiblity to be abused according to its users intention.
- Description of creator(s): Man, 40s, scientist. He gave up developing the Caron chip which enable to make virtual city
- Major goal(s) of creator(s): A scientiest at first invented Caron chip enabling to make virtual city in order to make all communication network connected for man. Later it was abused by a man who tried to make a fortune for himself.
- Description of users of technology: a disabled man, 30s; Kids group, teenager who are interested in computer and VR
- Type(s) of presence experience in the portrayal: both
- Description of presence experience: The portrayed presence experience by means of virtual technology in this movies involves all of 5 dimension. Especially, spatial and sensory presence are shown the most.
- User awareness of technology during experience: While they are in virtual environment, they are aware that they are using a technology.
- Valence of experience: They have both positive and negative feeling about the experience. It depends on the results of events which they engaged.
- Specific responses: Major responses include physiological arousal, involvement, enjoyment, physical demages, etc.
The story is resolved with conclusion that every technology should be used for well-being of all people not only a man or some group.
Other: Coder name: SungBok Park & Ha sung HwangCoder email: not given
Coder affiliation: not given