Lee’s Adventures
Work Title: Lee's AdventuresMedium: Film
Episode Title:
Year: 2009
Writer(s): Yang Li
"Original" Writer: Yes Own work?: No
Summary:
Lee has an illness named Time-Delay Syndrome. One of its symptoms is to expand a short period of time in to an endless feeling. The other symptom is to take a very long period of time and shorten it psychologically. He is playing a game at all cost to win. He was told that after winning the game, he will be able to go back to his past and fix his mistake. He wants to bring back his girlfriend. He got lost in his past and finally he found his girlfriend but at that time he is an old man.
Era/Year of Portrayal: present_day
Distinctive characteristics of the world in portrayal:
Present Day
Technology
- Name of portrayed presence-evoking technology: Illness and Video game
- Description of the technology: There are two presence-evoking technologies in this animation. One is the Time-Delay Syndrome and the other is the video game can go back to the past. The symptoms of the Time-Delay Syndrome are to expand a short period of time in to an endless feeling and to shorten a very long period of time psychologically into seconds. The second technology is the video game which can bring people to their past.
- Nature of task or activity: Everything that occurs in daily life.
- Performance of the Technology: When Lee won the game, a door appeared. He opened the door, and realized there is more than just one door. By going through these doors, he can go back to any moment from the past. He may arrive at the moment before you beat the game, or maybe the moment you were born. But he does not know which door is the one to the moment that he first meets his girlfriend. Before he finds the right door, he repeat his past again and again and playing the game again and again to find the right door.
- Description of creator(s): Unknown
- Major goal(s) of creator(s): Probably profit.
- Description of users of technology: Lee, a male, age 20. The depressed feeling he suffered from his illness let him to the presence technology. He wants to go back to the past and keep his girlfriend with him.
- Type(s) of presence experience in the portrayal: both
- Description of presence experience: There are two example of the Time-Delay Syndrome in the animation. The first one is when Lee’s teammate had complained for just 27 seconds before he got beat up. Lee was experiencing every second stretches into eternality as if it would never end. This hallucination directly affects the body, Lee felt dry and scorched with a huge headache, and also very depressed. The second example is Lee remembered a few hours ago, he called the dealer girl for the first time, and then he failed at bargaining. He dialed again immediately and arranged the appointment. The whole conversation was no longer than 5 minutes, but actually is 18 months. In the game, Lee has to repeat his past again and again and playing the game again and again to find the right door.
- User awareness of technology during experience: For the illness, Lee is unaware the majority of the time. After the presence is over, he realized the reality. For the video game, Lee is lost in the game and live in his past. He did not aware his reality. Finally, when he found his girlfriend, from the reflections left by the rain, he saw he is an old man.
- Valence of experience: It was not a pleasant process, in order to win through the game, Lee sold his kidney to the black market, transform his hand to iron hands etc.
- Specific responses: Lee does not want to live in the present; he wants to live in the past.
The ending is sad. After playing the game so many times, Lee finally finds the right door and goes back to the first time he meets his girlfriend. However, he suddenly realizes that he is already an old man. He cannot fix his mistakes because time is past.
Other: Coder name: Jia TuCoder email: tud55113@temple.edu
Coder affiliation: Temple University